Note they said "Vengeful shock epherema on your sentinel and on you DID in fact affect eclipse." (emphasis added) Note the use of the past tense in "did". You used to be able to push the needle a tiny amount with certain weapons but again, it's not a massive buff - and Eclipse does not show you the actual buff you have on, it either shows nothing or the full *possible* amount (even when you don't have the full amount). Then go equip the ephemera, cast it again (still 75% damage reduction), then go equip it on a Sentinel as well, same result at the same location. Stand in an area the tileset dictates as being the damage reduction, cast it. They don't, and you can test that much yourself in the Simulacrum.
To put down a group subsume mod#
Larva is extremly good on cast heavy frames because it synergize with exodia brave while infested mobility with high power strengh is the best mobility increase you can dream of actually, it is a real turbo mode in the same vein as old spinner volt(in less absturd but still).įor tanking, I would advice playing with your shield and not your life because it is vastly cheaper on mod slots AND arcane slots and because she naturally can The third it absolutely depends on how you build her, as I spam the hell of her ult I play with Transient fortitude AND Fleeting expertise, Larva is perfect on her but if you have more than 70% duration go for infested mobility. Support builds are actually extremly strong on her, nobody plays that and it just got even more absurd lol 1 replacing the 4 with a buff spell that works on weapons and for that it depends on your team as it can be anything from smite to quiver augmented, actually Ember has a full 360° armor strip AND Fireball Frenzy, on top of that she can increase the EHP of her team with an augment wich is way better than straight healing in end game situations. I don't know if nourish works, but if it does it is better against infested and probably corpus as well Basically makes your nuking scale better than it should.